alleyviperelite wrote:
MarkM wrote:
Suntzu wrote:
1. Those Cobra Commander head prints look lovely! After a lifetime of casting parts the fact that we can rescale, modify and produce with relative ease is something i'll never *ever* take for granted.
Oh yeah. I've got some things I'm working on, that if they work out like I'm hoping, I'll have something to show in a couple of weeks.
Really wish I was better at digital sculpting. Ive watched videos but I dont have enough time to practice. I really wish there was a design site like the WWE games Creation suite.
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At some point i'm going to get back into NURB modeling with Blender but you might be surprised how well you can simulate organic shapes with Polygon based design
software. Depending upon the scale you can hide a lot of the "non organic" aesthetic well enough.
MarkM wrote:
Speaking of hands-on: I'm still working on scanning; haven't been able to get a good scan made yet but I'm still working on it. Once I get some consistent results, I'm planning to start sculpting things then scanning in for clean-up and fitting sockets and joints.
I wanted one in the past but i'm not sure what i'd scan at this point.
Much like my endoscope camera it might be best to acquire one and wait for the need to arise (in the case of the camera...pest control lol).