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| Starting a large, slow dio project. https://www.docs.joecustoms.com/forums/viewtopic.php?f=14&t=41680 |
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| Author: | raptor [ Thu Sep 18, 2014 2:22 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
Starting a large, slow dio project? Do you ever do small, fast moving ones? Is there such a thing? - R |
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| Author: | drbindy [ Thu Sep 18, 2014 4:10 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
raptor wrote: Starting a large, slow dio project? Do you ever do small, fast moving ones? Is there such a thing? - R I dunno, but I'm pretty sure I've spent more hours on this 1/3 of a building front than I did on any of the Joe's Cantina sets. lol. Well, easy to say that since the main bar area was Cap's work, lol, but all the others were basically theater sets. The strange thing here is that, despite the tedious nature of it, I've so far found this starting point to be very rewarding. Even if the city never takes shape fully, I'll at least have a good starting point for some photos. |
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| Author: | drbindy [ Sat Sep 20, 2014 6:18 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
a lot of progress today
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| Author: | Dusty79 [ Sat Sep 20, 2014 9:20 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
I like how you seem to be improving so fast that I think I can see improvement within this piece. |
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| Author: | 2DARK2C [ Sat Sep 20, 2014 9:33 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
looking good to me |
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| Author: | raptor [ Mon Sep 22, 2014 11:11 am ] |
| Post subject: | Re: Starting a large, slow dio project. |
Because you got so much better from the bottom to the top, I would maybe do a darker wash on the first 5 or so rows of bricks from the bottom to simulate flooding damage. It's weird and very cool seeing skills progress in real time. - R |
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| Author: | pluv [ Mon Sep 22, 2014 12:32 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
Can we get Batman and Robin climbing it '66 style with a Sputnik cameo? I said '66, as in 1966. |
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| Author: | drbindy [ Mon Sep 22, 2014 2:41 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
Raps, I was kinda thinking the same thing. Those rows are already a slightly different color, and I kind of started to think of them as the foundation of the building revamped and rebuilt many times over the years. Some sections here and there I tried to make stand out as being built or repaired in different time frames. Next building I'm trying a different technique with the hope of it looking much more structurally sound |
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| Author: | drbindy [ Mon Sep 22, 2014 2:41 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
pluv - will see what I can do |
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| Author: | 2DARK2C [ Mon Sep 22, 2014 11:48 pm ] |
| Post subject: | Re: Starting a large, slow dio project. |
i actually like the first story the best. it's randomness makes it realer to me. the second story starts to show a pattern to my eyes, especially the dirt under all 3 windows. the third story loses me, with too much white around the bricks. don't get me wrong it is awesome as is. that is just what i see, and it seems to be opposite of others eye. |
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| Author: | Cap [ Tue Sep 23, 2014 12:53 am ] |
| Post subject: | Re: Starting a large, slow dio project. |
I like what you have going there for now, and cannot wait to see the city take shape. This is kind of what I was doing before we were told to move (within the complex). I decided that for the sake of multiple scenes I need, I would scratch build facades of every area I need, but I built them into the medium and large craft board memory boxes. This way when I don't need it, I can put the lid on and keep the environments dust free. But I am using a mix of both micro tip woodburner and casted paperclay rock/brick/statuary/tiles. Had an old book (maybe two decades now?) on how to do high level pop-up art, and want to employ the techniques to make the dios modular(folding walls, pop up dividers, hidden rooms etc.). |
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